Thursday, May 27, 2010

Assignment and First Deck Analysis

Hey guys and girls and those in-between, today has been sucky so far. Though I was asleep for most of it with animals being pains the entire time. I'm going to gut them soon. Seriously. CHOP! RAWR! Anyways, I'm nearly half way done with my crappy essay, woo go me, I totally rock. No not really. I'll get there soon. I guess. Tomorrow I'm gonna get the Warrior's Toolbox because I'm too lazy to do it today and I smell bad. I mean...screw it, yeah I smell bad. Anyways I've supposed to have been doing my assignment today and getting right into it...but...I was watching Bleach...oops. Oh well, I'll regret it later I assume. Though now I'm gonna do an amatuerish deck analysis. YAY. Go me.

First Deck on the chopping block is of course my deck, Quickdraw Dandy Warrior, Quickdraw Plants, whatever the hell you wanna call it. Now I did a minor thing about this last week but didn't really go into the deck extensively. That's what this is going to be, an extensive look at the deck. Yay.

Base/Core/Whatever

Here's the important stuff.
 - Quickdraw Synchron
 - Dandylion
 - Drill Warrior

These three cards are your win condition basically. Special Summon Quickdraw by discarding Dandylion and then you have Drill Warrior who can go straight to the LP and poke for 1200. Then Remove him by discarding whatever you like. Could be something beneficial that needs to be in the grave or whatever you don't need at the time. Then you bring Drill Warrior back during your turn and pick up Dandylion. Discard to remove after poking for 1200 and the cycle repeats itself. Not only is it annoying, within a few turns of the loop, you've taken a big chunk out of your opponents lifepoints.

Staples/Needed/Cool Stuff

Good stuff to put in the deck. Basically staples in any build.
 - Lonefire Blossom
 - Tytannial, Princess of Cammelias
 - Caius the Shadow Monarch
 - Light and Darkness Dragon
 - Sangan
 - Ryko, Lightsworn Hunter
 - Super-Nimble Mega Hamster
 - Debris Dragon

These cards will make up most of your monster count, depending on how much of them you have and how you want your build to run. Some of the card are basically self-explanatory and have obvious synergy with the Dandylion abuse. Tytannial can tribute a Fluff Token to negate targetting effects. Your field generally always has 1-3 tokens. Drill Warrior comes back and spawns some more. Though Lightning Vortex isn't blockable but Call of the Haunted is always good for that.

Caius is great, considering you're spamming tokens and removing from play works great against most decks. Possible 1000 burn and clearing the field is great as well. Generally you hit the monster and wait to get hit by the bottomless or d prison or whatever your opponent has so that way it's always a plus 1. Sangan searches Dandy or Quickdraw. Simples. Ryko is easy destruction and blows up back-fields. Recruited easily via Hamster. Debris Dragon for Iron Chain or Black Rose or Ancient Fairy or Stardust if you already have Token ready, which is generally the case. LADD is for denying your opponent's backrow, but needs to be played right otherwise it's gonna screw up.

Other Choices, New Ideas, What is this!

My Tech
 - Gale
 - Quillbolt
 - Level Eater

Some may say what the hell am I doing, why am I running that in DandyWarrior. Because I can bean. Let me explain. Gale is a permanent Shrink and can run over Stardusts. Plus. He's a level 3 tuner. Plus. He can bring out Blackwing Armor Master. Plus Plus Plus. Quillbolt Hedgehog is mainly something I'm putting in as an easy way to sycnhro shokan. The deck is more of a Yusei-Turbo kind of hybrid, but still works well. Using Quillbolt, Stardust is accessible without tokens and Junk Archer is easily grabbed if I drop a Quillbolt for Quickdraw. He's also great for summoning the new Synchro, Junk Destroyer, which is epic as hell. Level Eater is the same principle as Quillbolt, omnoming levels to summon Junk Warrior or whatever you like, getting more monsters for more Junk Destruction, etc.

Synchro Shokan

 - Stardust, usually x 3
 - Drill Warrior x 2, but you can survive with one
 - The Rest of the Warriors and Synchron Material stuff
 - Dragons
 - Staples ONLY if you're running another tech tuner but that is not normally the case, your main focus should be on Quickdraw Synchro or Dragon Synchro

Basic stuff, can only use Dragons with Debris and Synchron Materials with Quickdraw. If you don't have other tuners then you can't run Goyo or Brionac. Sorry. Have fun being Yusei.

Backrow Hate

This. Key stuff. You don't want your Drill Warrior dying. End of story. Duel gets harder if your Drill Warrior dies and you don't have the hand to come back or bring out another one. Dust Tornado, MST, Heavy Storm Wild Tornado, Rykos, whatever else you want to run, whatever it is, you need to be hating on their backrows. Get rid of the Bottomless and the D Prison and the Torrential and all that amazing stuff that will wreck you. Even if you have to remove Drill before attacking, I'd recommend it. Save it getting removed or your entire field destroyed. At the very least protect him before trying to run over stuff. Beware of Rykos. They're tech in every deck thesedays basically. Smashing Ground not so much since it should never be on the field during your opponents turn, if the deck as been played right.

Other S/T

 - Pot of Avarice
 - Foolish Burial
 - Starlight Road
 - Staples

PoA, recycle monsters and draw more. Foolish to dump Dandy or something you know you can get back and use. Starlight is becoming staple, it protects your staple traps and brings out Stardust for free. Epic win sir. And staples duh.

Hopefully this was decent and people can understand how Quickdraw Dandy Warrior works. Though I dunno how many people are actually going to read this. Oh well. That's life. Catch y'all later andstuff.

Peace
~!GaFF!~

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